Digital Culture, Play, and Identity: A World of Warcraft® Reader

Read Digital Culture, Play, And Identity A World Of Warcraft Reader Author Hilde G Corneliussen Exploring World Of Warcraft As Both Cultural Phenomenon And Game, With Contributions From Writers And Researchers Who Have Immersed Themselves In The WoW Gameworld, This Study Examines Such Things As How WoW Reflects The Real World, Its Construction Of Gender And Its Treatment Of Death.Digital Culture, Play, and Identity: A World of Warcraft® Reader

Is a well-known author, some of his books are a fascination for readers like in the Digital Culture, Play, and Identity: A World of Warcraft® Reader book, this is one of the most wanted Hilde G. Corneliussen author readers around the world.

[PDF / Epub] ☃ Digital Culture, Play, and Identity: A World of Warcraft® Reader ✑ Hilde G. Corneliussen –
  • Hardcover
  • 304 pages
  • Digital Culture, Play, and Identity: A World of Warcraft® Reader
  • Hilde G. Corneliussen
  • English
  • 08 December 2018
  • 9780262033701

10 thoughts on “Digital Culture, Play, and Identity: A World of Warcraft® Reader

  1. says:

    I do appreciate that the authors in this volume took time to actually play the game they study I felt that rather than just reading about it, their experiences in this world would lead to a greater understanding the complexity of the game, and the awesome fun too I did find, however, that while quite a few essays are well written but out of date as is likely to happen, especially in such an expanding field as gaming , some others got on my nerves as I didn t feel any belief in what the author was saying, and that the inaccuracies or just simple neglect could not be explained away by having been written during Burning Crusade since then, three expansions have been released.Quite a few of the articles are out of date, so the specifics of them no longer hold true a few expansions later, but the ideas behind them are still relevant The important of the economy as a structure is very much still an issue, both with the addition of transmogrification changing the appearance of one piece of armour to look like another of the same type and dwindling numbers on particular servers The problem of not being able to impact upon the game environment has changed through the expansions with the addition of phasing, as you progress through certain quests or stories,...

  2. says:

    A World of Warcraft Reader is a collection of academic analyses of World of Warcraft WoW , one of the most popular Massively Multiplayer Online Games and Virtual Worlds of the 2000s Each analysis is the result of an academic person combining hands on, long term experience in playing WoW with personal research focus thus, the book comprises several mostly unrelated studies on textual analysis, gender, space and architecture, interactive narrative, post colonialism why, oh, why , quest structure in WoW, etc While the related work is often thoroughly reviewed, few of these studies present new insights Conversely, the book seems an exercise into expressing personal theories while this reviewer has appreciated the chapters written by Espen Aarseth and Jill Walker, there doesn t seem to be much material with general appeal in this book Overall, read this book only after exhaust...

  3. says:

    A few of the articles in this book are thought provoking and interesting Unfortunately there were a few that didn t really impress me I felt that a couple articles didn t make that much of an outstanding point Another downside to this book is the fact th...

  4. says:

    I got this through a Humble Bundle sale Some of the essays were good Some weren t.

  5. says:

    Really interesting social and cultural critiques about and within the framework of World of Warcraft Couple of misses, but many really intriguing perspectives.

  6. says:

    Written by academics that play WoW They made some observations that were quite interesting Almost legitimizes wow, made it relevant in real life.Note This was a library book that I had to skim through the last chapters because it was due and I could not ...

  7. says:

    An excellent resource for anyone interested in how World of Warcraft is both reflecting and directing the culture s that produced it Shane Hinton and I recorded a full review of the book for our games podcast Fir...

  8. says:

    Most of these essays seem a little shallow, but nearly each of them make an interesting point or two While this book isn t amazing, most of the work contained is better than is the norm for this sort of literature.

  9. says:

    Interesting ethnographic articles about various aspects of how players and programmers create and maintain identity, play and a sense of verisimilitude in World of Warcraft A good read for people interested in culture, digital culture, world building and MMOs.

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