Exploring World Of Warcraft As Both Cultural Phenomenon And Game, With Contributions From Writers And Researchers Who Have Immersed Themselves In The WoW Gameworld, This Study Examines Such Things As How WoW Reflects The Real World, Its Construction Of Gender And Its Treatment Of Death.
Is a well-known author, some of his books are a fascination for readers like in the
- 304 pages
- Digital Culture, Play, and Identity: A World of Warcraft® Reader
- Hilde G. Corneliussen
- 05 December 2018 Hilde G. Corneliussen